The important thing to note is that while the other shaders have a fixed execution order, compute shaders can essentially alter any data anywhere. Today, since I couldn't find a tutorial/example on google, I'm going to show you how to use them. OpenGL 4.3 was released yesterday, and among the larger updates were compute shaders. OpenGL (4.3) compute shader example Introduction GPGPU abstraction framework (CUDA/OpenCL + OpenGL) Using dynamic libraries for modular client threadsĬreating a double buffered X window with the DBE X extensionĬhange local passwords via RoundCube safer Using manually tweaked PTX assembly in your CUDA 2 program
Linux initramfs with iSCSI and bonding support for PXE booting